Chess variant sandbox

This is my vibe-slop project. There are many like it, but this one is mine.
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opposite colours

8 × 8 board · 6 kinds of piece

In chess the two kings start on opposite colours, White's on a dark square and Black's on a light one. Here every piece is bound to its colour, as a bishop is, and that splits each army in two: the pieces on your king's colour can only ever fight the enemy pieces that come for it, and the pieces on the other colour can only ever fight the enemy king and its defenders. No capture crosses between the colours. Sight does. A pawn freezes the enemy piece straight ahead of it, where a chess pawn would have pushed; the camel, jumping three and one, disarms enemy pieces a knight's jump away, where a chess knight would have landed; the elephant, jumping two squares in any direction, makes its own pieces on the four squares beside it impossible to take, other elephants and the king excepted; and the guard, which moves as the king does, freezes enemy pieces beside it. A frozen piece cannot move, a disarmed one cannot capture, and neither gives check. So most mates need the colour the king does not stand on: often a pawn from the enemy's defending colour walks up in front of the king and freezes it, and then any check is mate. Your own pawns' gaze in front of your king is the defence against that walk, and the only pieces that can take the walker are the ones you sent away to attack, so every move weighs the attack on one colour against the defence on the other.

Score 0.824 out of 1, the average of four runs, under scoring rules version 12, measured 22 October 2026. The score is how interesting a game looks when the computer plays it, out of 1.

Play it here in the browser, against the computer, with no account needed.