Chess variant sandbox

This is my vibe-slop project. There are many like it, but this one is mine.
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gardner in rounds with swift knights

5 × 5 board · 6 kinds of piece

Win by taking the other side's king in Martin Gardner's minichess (chess on a 5x5 board, each side a rook, knight, bishop, queen and king behind five pawns), played in rounds: each round both players choose a move in secret, both are revealed, and there is no check, so a king is simply taken. In this version the knights are the fastest pieces. When one side moves a knight and the other moves anything else, the knight's move is made first, as an ordinary move, and the other move is made afterwards only if it still can be. That makes the knight the one attacker a king cannot run from: a knight that can take the king this round takes it where it stands, before the king's flight starts, and nothing is fast enough to remove the knight first (even the other knight, being only as fast, strikes at a square the knight has already left). A king within a knight's jump is as good as lost, so the game is fought over the squares from which a knight attacks a king: keeping the enemy knight off them, and getting your own onto them. Speed has a price. A knight lands first and then stands there, so a slower piece that was aiming at its landing square takes it; and in the round a knight jumps within reach of a king, that king still moves after it and may step out of reach, if its player saw the threat coming. Between pieces of equal speed nothing changes: two pieces moving onto one square collide and both are removed, two pieces trying to take each other trade places, and two kings falling in the same round, as when both knights strike at once, is a draw.

Score 0.439 out of 1, the average of four runs, under scoring rules version 12, measured 19 October 2026. The score is how interesting a game looks when the computer plays it, out of 1.

Play it here in the browser, against the computer, with no account needed.